11/24/2023 0 Comments Ue4 vr on rails shooter![]() Something about this simple setup worked far better than we had anticipated the low angle that the player viewed the world from made them feel naturally sneaky, the fact that the guard and player don’t inhabit the same space made the river feel like an inventive hidden route, the wait directly beneath the guard felt tense and suspenseful …even the movements you make with your arms while paddling describe an exaggerated sneaking gesture. Our earliest test map just had a single guard on a low bridge crossing a river – the player had no weapons at this point, and their only option was to wait below the bridge for the guard to look away before paddling on. One of the early suggestions was putting the player in a boat, and after a few prototypes, we knew that we were onto something.Īt what point during development did nDreams feel like they had a compelling gameplay loop?īrundish: We were convinced by the idea of our kayak-movement system very early on during prototyping, but what we weren’t sure about was how well this would work with the player in the boat. We wanted to find a method of navigation that would be smooth and comfortable, allowing exploration without ever breaking that sense of immersion and tactile control. The main strength of VR is the sense that you are really present in the game world, but this is always slightly compromised whenever you have to teleport to move around. Game Director Lewis Brundish: Our main goal at the start of the project was to come up with a movement system for VR that would be totally immersive and comfortable to play. Can you talk about how the inventive game originated? ![]() There's certainly never been a stealth kayak shooter, let alone one in VR. The duo also talk about how they implemented a slick and minimal UI designed for VR and touch upon how they optimized the game to work on Oculus’ standalone Quest VR headset. They elaborate on how they designed gameplay that would be highly tactile and physical and leverage VR’s strengths. The pair reveal the painstaking steps it took to iterate on their kayaking mechanics so that it would feel realistic yet accessible to those who have never kayaked before. To gain insight into how the UK-based studio is designing one of the most anticipated VR titles on the horizon, we reached out to nDreams Game Director Lewis Brundish and Technical Director Grant Bolton. Shacknews awarded Phantom: Covert Ops its best VR game of E3 award, and we liked it so much that we honored it with a most engaging game of E3 nomination. Their experiments paid dividends with numerous publications praising the title. Developer nDreams started prototyping the concept as a way for players to naturally explore in VR while avoiding simulation sickness. Not only is it a VR stealth shooter set during the Cold War, but players are seated inside a virtual kayak the entire time. You can grab the latest version on itch.io and Steam (click that there demo box).By Jimmy Thang Phantom: Covert Ops is one of the most interesting games in development. Hi, Bevan McKechnie! We really want you to finish this game! We're all rooting for you! The game's creator has a post apologizing for the slow stream of updates. It really makes me want to see Crusader: No Remorse remade in the same style. Like, the most exciting part for me is seeing the leans around the corner and the smooth transition from standing into kneeling - but also some of those dives to avoid bullets makes me think that bullet-hell shooters in VR will be my ultimate work-out. That's just fantastic, right? It's a Duke Nukem 3D art-style game, fully realized in VR in such a way that it feels fresh but also alive. There's only a demo available right now, but it's free to play and a delightful five minutes. Compound is the name of the game.Ĭompound is a tough-as-nails retro FPS with multiple locomotion options for Vive and Rift users. Trying to hit the minimum word count for that. ![]() Even if it seemed I was putting in a lot of effort to hit the minimum word count for the piece. After all, a randomized rogue-lite free-roaming dungeon crawl based on 90s shooters - which keeps the blocky graphics and bullet-hell elements alive - well, I couldn't imagine anyone being upset about me taking some time to share that. ![]() the people should see the game." And I wasn't wrong. There haven't been updates on the game in a few months. But then I watched the video and then I thought, "Yeah, it isn't exactly news. "But it probably doesn't meet the qualifications for a news hit on the site." I agreed. "This is a cool thing I found," Dominic told our Slack channel.
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